![]() ![]() Even at the time, my screen was black and white which made it look more like the wartime movies. I played the first Wolfenstein as it was just released. I got my first 86 processor computer like PC when I was maybe 12 or 13 and ever since I kept upgrading. ![]() Belonging to that generation that was raised with video games and games culture as a part of their day-to-day cultural context and social context, I started gaming when I was maybe ten with the first Nintendos. But it wasn't a conscious decision to mimic or copy the way modern video games are developed, which through beta testing also make great progress while offering partly free content to the gamers before rolling out a paying premium version. ![]() It was interesting to see the parallels there with how modern video games are developed. You posted it online and had readers who you said became beta testers who were picking holes in the economy, locations, fact checking and that sort of thing. I was looking into how the first Metro book evolved. In it, we talk about politics, writing for video games, video game publishers, the failed Metro movie adaptation, and more. ![]() Since the conversation was so interesting, I thought it would be a good idea to put the entire transcript online for people to read through. I recently wrote a feature based on an interview conducted with Dmitri Glukhovsky, the Russian author of the Metro books and games. ![]()
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